mac performance
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A trail of 9 pages, marked with comments, by electric_lava
About this trail:
We start are journey here, the XLAB, an independent mac osx expert.  Here you can see that the author is promoting simple traditional task that pc users have known about for years.  Doing simple things like cleaning catches, buying more ram, and testing drive S.M.A.R.T status (more on this later)
9 marks in this trail
1
We start are journey here, the XLAB, an independent mac osx expert.  Here you can see that the author is promoting simple traditional task that pc users have known about for years.  Doing simple things like cleaning catches, buying more ram, and testing drive S.M.A.R.T status (more on this later)
2
This guy talks about the whole scan line flicker issue and he says the vertical number should be a multi of 60 not just odd numbers
4
official apple speak about drop frames.  Notice the bit under Hard drives "It's critical for fcp to have sufficient and continuous access to the files on disk that ti's using"

To me that says that all  your hard drives must be clean and open.
6
really good basic discussion of fire wire hard drives issues as it relate to final cut pro.

Note: most modern hard drives have a least 16 mb of cache on them (which is the min i suggest)
7
see where the graph says Cinema 4D, then under that it says RENDER.

That means the test is only during a render operation, which does not use the 3d card ! (in an active and passive phase, when you design in 3d, the card must calculate the curves of the design and update 4 views in real time. VS. When you render, the 3d card is used to only calculate the 3d and create the frames_)

The 3d Card is used, during the actual design process.  Think of designing in c4d as playing a bad ass 3d video game (like call of duty 4)  If it can play the game, then it can design in c4d, and more importantly...you and i can sit in a coffee shop and play the software. 

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