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<rss xmlns:ps="http://trailfire.com" version="2.0"><channel><title>"mac performance" by electric_lava</title><link>http://trailfire.com/electric_lava/trails/52572</link><category>electric_lava/trails</category><ttl>60</ttl><item><title>Tuning Mac OS X Performance</title><link>http://trailfire.com/electric_lava/marks/178749</link><description><![CDATA[<SPAN STYLE="font-weight: bold;">We start are journey here, the XLAB, an independent mac osx expert.&nbsp; Here you can see that the author is promoting simple traditional task that pc users have known about for years.&nbsp; Doing simple things like cleaning catches, buying more ram, and testing drive S.M.A.R.T status (more on this later)<BR></SPAN>]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Wed, 28 Nov 2007 23:50:00 -0800</pubDate><guid isPermalink="false">trailfire:markId:178749</guid></item><item><title>Boston Final Cut Pro User Group - Book Review: Optimizing Your Final Cut Pro System</title><link>http://trailfire.com/electric_lava/marks/178752</link><description><![CDATA[This guy talks about the whole scan line flicker issue and he says the vertical number should be a multi of 60 not just odd numbers]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Wed, 28 Nov 2007 23:58:19 -0800</pubDate><guid isPermalink="false">trailfire:markId:178752</guid></item><item><title>Boston Final Cut Pro User Group - Resources</title><link>http://trailfire.com/electric_lava/marks/178758</link><description><![CDATA[wow, i&#39;d like to get this pdf printed]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Thu, 29 Nov 2007 00:37:18 -0800</pubDate><guid isPermalink="false">trailfire:markId:178758</guid></item><item><title>Final Cut Pro: Dropped Frames--Causes and Solutions</title><link>http://trailfire.com/electric_lava/marks/178766</link><description><![CDATA[official apple speak about drop frames.&nbsp; Notice the bit under Hard drives &quot;It&#39;s critical for fcp to have sufficient and continuous access to the files on disk that ti&#39;s using&quot;<BR><BR>To me that says that all&nbsp; your hard drives must be clean and open.]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Thu, 29 Nov 2007 01:13:25 -0800</pubDate><guid isPermalink="false">trailfire:markId:178766</guid></item><item><title>Final Cut Pro: Troubleshooting Basics</title><link>http://trailfire.com/electric_lava/marks/178767</link><description><![CDATA[del user preferences,<BR>we should create an automator button for this]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Thu, 29 Nov 2007 01:16:18 -0800</pubDate><guid isPermalink="false">trailfire:markId:178767</guid></item><item><title>Boston Final Cut Pro User Group - Working With Firewire Drives</title><link>http://trailfire.com/electric_lava/marks/178773</link><description><![CDATA[really good basic discussion of fire wire hard drives issues as it relate to final cut pro.<BR><BR>Note: most modern hard drives have a least 16 mb of cache on them (which is the min i suggest)]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Thu, 29 Nov 2007 01:33:27 -0800</pubDate><guid isPermalink="false">trailfire:markId:178773</guid></item><item><title>Macworld: First Look: Under-the-hood changes boost MacBook performance</title><link>http://trailfire.com/electric_lava/marks/180179</link><description><![CDATA[see where the graph says Cinema 4D, then under that it says RENDER.<BR><BR>That means the test is only during a <SPAN STYLE="font-weight: bold;">render</SPAN> operation, which does not use the 3d card ! (in an active and passive phase, when you design in 3d, the card must calculate the curves of the design and update 4 views in real time. <SPAN STYLE="font-weight: bold;">VS</SPAN>. When you render, the 3d card is used to only calculate the 3d and create the frames_)<BR><BR>The 3d Card is used, during the actual design process.&nbsp; Think of designing in c4d as playing a bad ass 3d video game (like call of duty 4)&nbsp; If it can play the game, then it can design in c4d, and more importantly...you and i can sit in a coffee shop and <SPAN STYLE="font-weight: bold;">play</SPAN> the software.&nbsp;]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Tue, 04 Dec 2007 17:15:26 -0800</pubDate><guid isPermalink="false">trailfire:markId:180179</guid></item><item><title>Architosh: Feature Product Review: AMD-ATi Radeon X1900 XT</title><link>http://trailfire.com/electric_lava/marks/180207</link><description><![CDATA[<BR>check out this article about <SPAN STYLE="font-weight: bold;">3d cards</SPAN> that come with mac book pro]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Tue, 04 Dec 2007 18:08:29 -0800</pubDate><guid isPermalink="false">trailfire:markId:180207</guid></item><item><title>Ati Radeon X1900 Mac Pro Problem - C4D Cafe</title><link>http://trailfire.com/electric_lava/marks/180208</link><description><![CDATA[bad report on the x1900<BR>]]></description><category>mac performance</category><author>electric_lava</author><pubDate>Tue, 04 Dec 2007 18:16:22 -0800</pubDate><guid isPermalink="false">trailfire:markId:180208</guid></item></channel></rss>
