About this trail:
For the uninitiated: Prince of Persia was a smash hit when it was released in 1990, and is today still regarded as one of the best games ever made. The combination of fluid, lifelike animations, great Arabian-Night storyline, and devious physical traps and puzzles made it a revolutionary game for the time, and very challenging even to expert gamers. The tortuous difficulty level of this fanmade version makes it a perfect game for those who finished the original game and are looking for a real challenge to save the princess
Trail link: http://trailfire.com/peony/trails/36609
Summary: http://trailfire.com/peony/trailview/36609
Summary: http://trailfire.com/peony/trailview/36609
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For the uninitiated: Prince of Persia was a smash hit when it was released in 1990, and is today still regarded as one of the best games ever made. The combination of fluid, lifelike animations, great Arabian-Night storyline, and devious physical traps and puzzles made it a revolutionary game for the time, and very challenging even to expert gamers. The tortuous difficulty level of this fanmade version makes it a perfect game for those who finished the original game and are looking for a real challenge to save the princess
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Prince of Persia is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of films of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not some sort of projectile weapons, as was the case in most contemporary games
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Prince of Persia: The Sands of Time is a third-person action adventure video game published by Ubisoft. It was released on November 6, 2003 and is a continuation to the landmark PC game series Prince of Persia, created by Jordan Mechner in 1989. The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design and finely tuned game mechanics, and won several awards.




